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Calculating the turn direction of nav mesh agent for use in blendtree
How do you calculate the turn direction of a NavMeshAgent for use to supply to the Turn float parameter in a blend tree? (As opposed to the forward float parameter)
I'm not sure what are youasking for, but. If the object have a rigidbody, you can know the direction of the object with Rigidbody.velocity (wich is a vector, is not the same a speed)
IF cheking every frame or every some frames this velocity vector, you can calculate the difference between each vector so you can know the rotation.
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