Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by GuyTidhar · Jan 13, 2013 at 04:22 PM · navmeshagentnavigation

Can't make the manual offmeshlink work

For some reason I can not seem to have the offmeshlink component work. I'm not sure if I'm doing something wrong or not.

I have 3 planes. First two are divided by a big distance. The third I use as a bridge between the two.

All 3 are marked as navigation static.

  1. Should the bridge plane, to which I attach the offmeshlink, need to have "off mesh link generation" checked? I presumed it doesn't since it is a manual one. In this case, if I scale the bridge to be close enough to the 2 ledges, the path is connected and the "Activated" has no affect when unchecked. The agent keeps traversing through it.

  2. I tried checking the "off mesh link generation". So I got the arch gadgets showing, even if not as close as before, but now the agent does not traverse the path at all.

What am I missing here?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by GuyTidhar · Jan 14, 2013 at 08:51 AM

I got it to work and have a conclusion that will hopefully help others in the future:

Don't use the offmeshlink as part of one of the disconnected meshes - use a separate game object, as this what seems to be the main issue I had.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image brain56 · Mar 15, 2016 at 09:21 PM 0
Share

Sadly, this doesn't seem to be working for me.

avatar image GuyTidhar brain56 · Mar 16, 2016 at 10:20 AM 0
Share

Hey :)

I suggest you start a new question and specifically list what you have done and what seems to fail.

There can be many issues along the way.

Cheers!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

NavMeshAgent teleports to destination when OffmeshLink is Activated 2 Answers

Manual OffMeshLink Max Distance? 1 Answer

AI destination not changing? 0 Answers

Unity Navagation Ground Mapping 1 Answer

NavMeshAgent not fully reaching destination, thus it won't delete itself when it gets there 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges