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All Questions

  • Unanswered Questions
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adeptera published

How do I combine normals on procedural mesh with multiple tiles?

Feb 11, '22 mesh·normals·procedural mesh·seams

2 Replies

0 Votes

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squaredium asked

Weird lightmapping bugs and glitches.

Jan 5, '22 lightmapping·seams

0 Replies

0 Votes

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boehmi1988 asked

Neighbored terrains splatmap texture seams are shifted

Nov 1, '21 terrain·texture2d·seams·splatmap·sampling

0 Replies

0 Votes

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Riiich answered

Blending seams via post processing possible?

Aug 31, '21 rendering·post processing·blending·procedural generation·seams

1 Reply

0 Votes

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Nevsek asked

Texture color difference between terrain tiles,Texture seam between terrain tile group

Jul 9, '21 in Help Room

0 Replies

0 Votes

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randyhuynh commented

Lightning creates unnatural shadows when I join two objects

Dec 15, '20 lighting·shadows·seams·join

1 Reply

0 Votes

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GoldFireStudios published

How to Prevent Vertice/Normal Seams Visible on Mesh?

Oct 30, '20 vertices·normals·normal map·seams·seamless

0 Replies

0 Votes

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sl8rv published

Lighting seams between dynamically created quads

Jul 6, '20 in Help Room

0 Replies

1 Votes

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theBdrive asked

Jigsaw Puzzle seams help

Jun 20, '20 meshes·puzzle·seams·modular·gaps

0 Replies

0 Votes

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JackPotato commented

Weird seams on modular environment

May 12, '20 maya·modeling·seams·modular

1 Reply

0 Votes

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Raptosauru5 answered

Discontinuity on mesh collider seams

Apr 6, '20 collider·mesh·smooth·wheel·seams

2 Replies

3 Votes

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Catonyourhead answered

Flickering seams when moving camera [Unity2D]

Mar 25, '20 flickering·seams

4 Replies

1 Votes

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Hamburgert commented

Seams between tiled textured cubes

Mar 1, '20 texture·uv mapping·mipmaps·seams·edges

2 Replies

0 Votes

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FVMS asked

Is there a way to turn on lightmap Seam Stitching by default for every object?

Dec 2, '19 lightmap·default·seams

0 Replies

0 Votes

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kazi380 edited

Visible tiling seams when using 'Texture2D' but NO seams when using 'RenderTexture' ?

Nov 20, '19 in Help Room

0 Replies

0 Votes

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Win3xploder asked

Importing from Blender causes tangent/normal errors

Jun 30, '19 normals·blender-exporting·importing problems·seams·tangents

0 Replies

0 Votes

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andrew-lukasik commented

Yet Another Terrain Seams Question

Jan 29, '19 terrain·seams

2 Replies

2 Votes

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Bunny83 answered

Primitive Spheres are baking seams, default scene.

Aug 3, '18 in Help Room

1 Reply

0 Votes

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rtrimble commented

Is there any way to remove the seam in this character mesh?

Jul 15, '18 in Help Room

0 Replies

0 Votes

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allesisda answered

Modular Level Seams?

May 23, '18 issue·environment·edge·seams·modular

2 Replies

0 Votes

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n3wb13 asked

Is there an optimal amount of seams on a 3d model / character? Closed

May 19, '18 optimization·3d models·seams

0 Replies

0 Votes

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EliteHerdsman commented

Visible lines between sprites

May 2, '18 2d sprites·lines·antialias·seams

1 Reply

0 Votes

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Reshima edited

Correcting normals along chunk edges

Jul 5, '17 terrain·vertices·normals·chunks·seams

1 Reply

0 Votes

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Ellandar edited

Box Projection UV Mapping on single vertex mesh? Closed

Jul 1, '17 uv·mapping·projection·seams

0 Replies

1 Votes

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Harardin answered

How do I get rid of seams that are showing up with lightmapping?

Jan 1, '17 unity 5·lightmapping·seams·modular

5 Replies

0 Votes

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mezzostatic published

[SOLVED]Procedural generated side by side cubes without 'seams'?

Jan 1, '17 mesh·lighting·procedural·normals·seams

2 Replies

2 Votes

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Darth-Zoddo published

Artifacts at seams when baking lightmaps!

Dec 20, '16 lightmap·bake·artifacts·baked light·seams

1 Reply

0 Votes

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ArnaudValensi answered

Seams between Textures

Nov 29, '16 in Help Room

1 Reply

0 Votes

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T4l_R answered

Texture Problem

Oct 13, '16 in Help Room

1 Reply

0 Votes

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SuppleTeets answered

AA + Vertex colors = mesh face cracks/seams

Sep 24, '16 in Help Room

1 Reply

0 Votes

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Related Topics

terrain lighting mesh texture normals shader modular lightmapping meshes beast material uv lightmap seam skybox procedural mesh collision rendering edges artifacts unity 5 seamless textures baking mapping


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