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Question by Mario_BG · Jun 25, 2020 at 03:19 PM · shadereffectgraphblendingintersection

Intersection / Geometry blend shader graph problem

Hey! I have an intersection transparent shader, made with shader graph, to detect the intersections with other geometry. The problem is that I need to achive the same effect but in opaque, and when I change the PBR Master node to opaque the effect is not working anymore. Anyone knows how to achive this effect? Thanks. I attach a picture similar to the effect I have right now:

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avatar image Namey5 · Jun 26, 2020 at 12:05 AM 1
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This effect relies on the depth buffer - changing the object to opaque overwrites the depth buffer and therefore any depth information you get will be useless. It's not really possible to do what you want unless you force the object not to write to depth or draw it manually after all other opaque objects.

avatar image Mario_BG Namey5 · Jun 27, 2020 at 09:03 AM 0
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Okay, really thanks, I will look for a workaround then.

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