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Question by
lukasvogl · Feb 20, 2019 at 04:50 PM ·
shaderblendingintersection
Intersection fade shader
Hi, I am looking to blend various meshes a bit more soft to avoid super hard edges. Ideally i´d like to do something similar in ShaderGraph.
I´ve looked in to a couple of custom shaders that claim to to something in that direction. Most of them did not work with the current 2018.3.6f version or are obsolete legacy shading models.
Also there is a way in shaderforge, but it is discontinued and at least for me threw errors
In Unreal engine there is a nifty trick that does exactly what i am looking for. https://youtu.be/ATX7kmET4zE?t=2961
Can someone point me in the right direction? Maybe somebody allready has a lot of experience with Custom Nodes in Shadergraph who can shed some light for me. thanks in advance lukas
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