- Home /
How can I transition between animations with opposite inputs in my blend tree?
Hey all - I'm pretty new to Unity and I'm running into a problem with animation transitions in a blend tree on a test character model.
See the attached images for my character setup (blend tree config and script):
This setup works great, except I'm finding that opposite inputs have no transition.. For instance, pressing 'A' then 'D', or 'W' then 'S' makes my character jump from pose to pose with no blend.
See the following video for a demonstration: https://streamable.com/dp6jth
Is there a setting I'm missing, or a work around that I could utilize to alleviate this problem? Any help would me much appreciated!
Your answer
Follow this Question
Related Questions
Problem with animation blending 1 Answer
Dynamic thresholds runtime C# 1 Answer
Can you animate childs transform while blending parent? 1 Answer