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Question by carben · Nov 07, 2019 at 01:51 PM · shadertextureblendingnormalmappainter

Does Polybrush Texture Blend Shader (HDRP) just have albedo maps, no normal maps?

Hi there!

I am new to Polybrush and cannot find a way to pipe normal maps into the "Texture Blend Shader" that comes for HDRP. In the official tutorial they are using standard render pipeline with a special shader that supports normal maps. But that one doesn't work in HDRP.

(Also it seems there are no options for tiling the textures?)

Can someone help me out?

Thanks!

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