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Question by RedKolikol · Sep 03, 2019 at 08:18 AM · gamesstateshealth

How to lose health when you enter a current "room" state.

I have currently made a health system, but i don't know how i can implement it on to an state. I'm creating a starter game that is a "create your own adventure" type, and i want to make it so when you select certain paths, you lose health. Here is the health script:

 {
     public Slider healthBarSlider;
     public int currentHealth;
     public int maxHealth;
     public Text healthText;
     bool isDead;
 
 
 
     // Start is called before the first frame update
     void Start()
     {
         currentHealth = maxHealth;
     }
 
     // Update is called once per frame
     void Update()
     {
         healthBarSlider.maxValue = maxHealth;
         healthBarSlider.value = currentHealth;
         healthText.text = currentHealth.ToString() + " / " + maxHealth.ToString();
         
         if(currentHealth <= 0)
         {
             if(isDead)
             {
                 return;
             }
             Dead();
         }
         if(Input.GetKeyDown(KeyCode.Return))
         {
             currentHealth -= 5; // You can change the value of damage one takes.
         }
     }
 
     void Dead()
     {
         isDead = true;
     }
 
 }
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