Question by
xXSilverswordXx · Sep 23, 2017 at 04:18 AM ·
post processingeffectshealth
Adding Multiple Vignettes
In the game I am making, am using unities default 'post processing stack' to add a vignette to my game. Currently, it is the default vignette.
I also want to add a red vignette that will appear depending on player health. However, one camera can not have multiple postprocessing files attatched to it.
How should i go about adding another vignette? My idea so far is to just have an image that becomes less transparent when the health value is lower, but this seems bad.
Thanks for the help.
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