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Vuforia scene not rendering - using Unity 3.5
Hi,
I am using Qualcomm's Vuforia 1.5.9 augmented reality extension for Unity. I built a very simple demo scene with an image target (wood chips) and a box on top of them in Unity 3.5.0.f5. When I build the project and deploy it on my Samsung Galaxy tablet, the application runs, but I don't see the box rendered on top of the image target. I see the camera output, but no augmented reality is rendered over it.
I was using the old QCAR SDK that came out before Vuforia together with Unity 3.3 and it was working fine. Now that I upgraded to Vuforia and Unity 3.5, it doesn't render anything.
Has anybody experienced this problem, please?
Thank you
Hmmm, I've had a problem with 3.5.2 but that's to do with the camera stretching - it was fine on 3.5.0. Oh and that's IOS too - duh
Answer by pkout · May 15, 2012 at 04:18 AM
Okay. I got the solution. I asked on Qualcomm's forum and one gentleman was nice enough to explain to me that I missed setting up Data Set Load Behaviour in Unity's AR camera. I had to active the image target data set and load the corresponding image target. Once I set these two things up, built and deployed, all worked well.
Good luck!
Yap, I see in Unity 3.5.3 you have to set both (in ARCamera inspector):
Data Set Load Behaviour -> Active Data Set
but also:
Load Data Set
I think http://answers.unity3d.com/questions/250722/vuforia-scene-not-rendering-using-unity-35.html must be updated.
Answer by AnnAR · Jun 20, 2012 at 05:18 PM
Hi. I have the same problem trying to run the simple sample of the tutorial. Could you please give me some deeper explanations of the steps you followed to solve it ? Thanks in advance.
hello. i also have troubles making the sample tutorial that is posted at vuforia. in my case, Data Set Load Behavior does not have a checkbox and so does another things. It seemed so simple watching the tutorial, but for me, some important things are missing.. Does it matter if i have a free license of unity?
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