Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Vertiri · May 03, 2020 at 03:19 PM · lookatmultiple objectsculling mask

Transform.LookAt doesn't work in my script for multiple objects

Hi! This is very basic script, but it doesn't work as it should. It is attached to 3 different objects, works perfect only on one of them. I don't have any clue what is wrong with it. I hope you will answer my question. (script for item examination / inspect)

CODE:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ItemPick : MonoBehaviour
 {
     public Camera parent;
     public Camera kamera;
 
     private Transform obiekt;
     public float rotx;
     public float roty;
     public float rotspeed = 40f;
 
     public Vector3 przesuniecie;
     public Vector3 rotacja;
 
     public Vector3 startPos;
     public Quaternion startRot;
     public bool looking;
 
     void Start()
     {
         obiekt = GetComponent<Transform>();
         startPos = obiekt.position;
         startRot = obiekt.rotation;
     }
 
     void Update()
     {
         Debug.DrawRay(parent.transform.position, Vector3.forward, Color.yellow);
         roty += Input.GetAxis("Mouse Y") * rotspeed * Time.deltaTime;
         rotx += Input.GetAxis("Mouse X") * rotspeed * Time.deltaTime;
 
         if (looking == true)
         {
             print("yes");
             obiekt.rotation = Quaternion.Euler(roty, rotx, 0);
             parent.cullingMask = 1 << 0 | 1 << 1 | 1 << 2 | 1 << 4 | 1 << 5 | 1 << 8 | 0 << 9;
             kamera.cullingMask = 0 << 0 | 0 << 1 | 0 << 2 | 0 << 4 | 0 << 5 | 0 << 8 | 1 << 9;
             kamera.farClipPlane = 1f;
             kamera.transform.LookAt(obiekt);
         } else if (looking == false)
         {
             roty = 0f;
             rotx = 90f;
             parent.cullingMask = 1 << 0 | 1 << 1 | 1 << 2 | 1 << 4 | 1 << 5 | 1 << 8 | 1 << 9;
             kamera.cullingMask = 0 << 0 | 0 << 1 | 0 << 2 | 0 << 4 | 0 << 5 | 0 << 8 | 0 << 9;
             kamera.farClipPlane = 1000f;
             kamera.transform.LookAt(parent.transform);
         }
     }
 
     void OnMouseDown()
     {
         looking = true;
         obiekt.localEulerAngles = rotacja;
         obiekt.position = kamera.transform.position - przesuniecie;
     }
     void OnMouseUp()
     {
         looking = false;
         obiekt.position = startPos;
         obiekt.rotation = startRot;
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

198 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Creating a Window - Camera movement 0 Answers

Error: player.position not part of UnityEngine.GameObject 1 Answer

Mouse Controlled Sphere In Front of Character 0 Answers

(Repost) How to i make automatic shooting target? 0 Answers

Play animations simultaneously on multiple game objects with multiple animation controllers 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges