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Question by pabu_ · Dec 05, 2021 at 08:42 AM · layerslayermasksyntax-errorsyntax error

I want to change the animation of an object when it hits any object in a layer

As I said in the title, I am trying to make so the object changes the animation when it hits an object in the ground layer, I have tried with void OnCollisionEnter but I didn`t get the syntax and don`t know how to apply in my situation maybe by referencing in Unity the layer but I don`t know how to do that, (I am new in coding so it can be just me being dumb) ,As I said in the title, I am trying to make so the object changes the animation when it hits something in the ground layer not only one object, but any object in this layer, I have tried with void OnCollisionEnter but I didn`t get the syntax and don`t know how to apply in my situation, (I am new in coding so it can be just me being dumb)

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avatar image bsoul41 · Dec 05, 2021 at 09:00 AM 0
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can you post the code ? it will help to solve the problem and also have u checked if the collider is trigger ?

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Answer by Ta1kur1 · Dec 05, 2021 at 07:11 PM

I think that this would work but im not sure because i have not tested it

 public class Example : MonoBehaviour
 {
     private Animator anim;
 
     [SerializeField] LayerMask groundLayer;
 
     void Start()
     {
         anim = GetComponent<Animator>();
     }
 
     private void OnCollisionEnter(Collision collision)
     {
         if(collision.collider.gameObject.layer == groundLayer)
         {
             //play the animation
             anim.SetBool("example", true);
         }
     }
 }
 


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avatar image pabu_ · Dec 06, 2021 at 01:31 PM 0
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Ìt worked thank you

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Answer by pabu_ · Dec 05, 2021 at 07:30 PM

Thank you, I am going to try it out

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