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Question by Mondole · Jan 06, 2017 at 06:10 PM · layerslayermaskcompare

Compare layers

I have a script in which I want to compate if an object is in a certain LayerMask but I dont know why it does not work at all.

     public LayerMask PlayersLayer;                      //this camp is set on the inspector 
     void OnCollisionEnter2D(Collision2D coll)
     {
         if (LayerMask.LayerToName(coll.gameObject.layer) == LayerMask.LayerToName(PlayersLayer.value))
         {
             Debug.Log("Explode");                                            
             ExplodeBlack();                                                   
         }
     }

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Answer by tanoshimi · Jan 06, 2017 at 07:10 PM

You're trying to compare a layer with a layermask, which is incorrect logic. Although both can be represented as integers, they're different things.

  • The .layer property of your colliding object represents the single layer on which it is placed, an integer in the range [0...31] as defined in the Tags and Layers section of the editor.

  • The LayerMask variable you're declaring in the inspector is a bitmask. While it too is an integer, the value doesn't mean anything useful numerically - it's just a convenient way of packing 32bits of data representing flags of which masks are on/off.

To test if any given layer has its bit set in a layermask you should use a bit operation:

 PlayersLayer.value & 1<< coll.gameObject.layer
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avatar image Mondole · Jan 07, 2017 at 10:39 PM 1
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Can you tell me how Can I research this about? because I don't know that code structure , i don't know what "<<" means or is used for, nor the single "&"

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