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Question by EE_Gustaf · Sep 29, 2020 at 03:48 AM · transparencylayerslayering

Is it Possible to Layer Sprites More Accurately

Howdy folks! I've run into a problem layering certain sprites. (I am fairly new to Unity, so if this is a simple question, I apologize.) I'm working on a 2D platformer and I've created water areas that the player can swim in, similar to Mario. I wanted to change the color of the Player Sprite when in the water so I coded this in but then realized I could just overlay a transparent image. I'm very happy with this solution, however the problem is that the transparent image overlaps onto the ground layer because the player layer is above the ground. Is there a feature available that gives more control over layer sorting?

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