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Question by faiqxx · Jun 26, 2021 at 06:42 PM · missingreferenceexception

MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.

Hello everybody im currently new to developing games and i find errors saying

MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. ObjectPooler.GetPooledObject () (at Assets/Scripts/ObjectPooler.cs:31) PlatformGenerator.Update () (at Assets/Scripts/PlatformGenerator.cs:57)

this i attached together part of the codes

PlayerGenerator

         GameObject newPlatform = theObjectPools[platformSelector].GetPooledObject();

         newPlatform.transform.position = transform.position;
         newPlatform.transform.rotation = transform.rotation;
         newPlatform.SetActive(true);


         transform.position = new Vector3(transform.position.x + (platformWidths[platformSelector] / 2), transform.position.y, transform.position.z);

ObjectPooler

public GameObject GetPooledObject() { for (int i = 0; i < pooledObjects.Count; i++) { if (!pooledObjects[i].activeInHierarchy) { return pooledObjects[i]; } }

     GameObject obj = (GameObject)Instantiate(pooledObject);
     obj.SetActive(false);
     pooledObjects.Add(obj);
     return obj;


Help me out pls your help is very much appreciated Thank you so much xx

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avatar image Hellium · Jun 26, 2021 at 07:04 PM 0
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Do you ever destroy the pooled objects instead of disabling them?

And please, edit your question and provide your code AS TEXT.

avatar image faiqxx Hellium · Jun 26, 2021 at 08:02 PM 0
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What do you mean with your question? i dont get it. Can you explain to me?

avatar image Hellium faiqxx · Jun 26, 2021 at 08:06 PM 0
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Sorry, I put destroyed twice instead of disabled

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avatar image faiqxx Hellium · Jun 26, 2021 at 08:04 PM 0
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ive edited the text. Can you help me please thank you xx

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