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Question by religionman · Jun 16, 2016 at 09:08 PM · webglmissingreferenceexception

Missing built in enum reference?

Hello, I am trying to figure out why my build will not compile. I am getting the Error CS0246 saying I am missing an assembly or reference for 'NetworkDisconnection' which is a built in Unity enum. In the code I have the using UnityEngine and using System.Collections, which I know the 'NetworkDisconnection' enum is a part of. Any clue how to fix? This is the code that is throwing the error

     void OnDisconnectedFromServer( NetworkDisconnection cause )
     {
         Destroy( gameObject );
     }
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avatar image religionman · Jun 16, 2016 at 09:29 PM 0
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The same error is occurring for $$anonymous$$ovieTexture, although not an enum, it is built into Unity, so I dont know why this is happening.

avatar image phxvyper · Jun 16, 2016 at 09:39 PM 0
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What version of Unity are you running?

avatar image religionman phxvyper · Jun 16, 2016 at 10:04 PM 0
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I am running 5.4.0b15

avatar image phxvyper religionman · Jun 17, 2016 at 02:27 AM 0
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$$anonymous$$ake another project and see if the errors are still popping up in that new project?

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Answer by phxvyper · Jun 17, 2016 at 08:49 PM

After some very obscure googling (I don't blame you for not finding the answer with some googles, took me a few minutes), I found out why this happens on WebGL:

According to the WebGL Documentation on Networking

"Due to security implications, JavaScript code does not have direct access to IP Sockets to implement network connectivity. As a result, the .NET networking classes (ie, everything in the System.Net namespace, particularly System.Net.Sockets) are non-functional in WebGL. The same applies to Unity’s old UnityEngine.Network classes, which are not available when building for WebGL.

If you need to use Networking in WebGL, you currently have the options to use the WWW or UnityWebRequest classes in Unity or the new Unity Networking features which support WebGL, or to implement your own networking using WebSockets or WebRTC in JavaScript."

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