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Transformation

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All Questions

  • Unanswered Questions
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Captain_Pineapple commented

How to give a position an offset relative to its forward vector in local space?

Apr 8, '22 vector3·math·transformation

1 Reply

0 Votes

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tlskillman answered

How to fly in Controller's forward direction?

Jan 20, '22 movement·vr·quaternion·transformation

1 Reply

0 Votes

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JustJunuh answered

[ShaderGraph] Help with transforming a World Space Vector3 to a Screen Space Vector2

Jun 20, '21 in Help Room

1 Reply

0 Votes

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WavePlant commented

How to invert an 8x8 matrix or calculate 8DOF homography

Jul 23, '20 in Help Room

1 Reply

0 Votes

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daviddessens edited

Inverse projection vertex shader

Apr 30, '20 math·geometry·projection·projection-matrix·transformation

0 Replies

0 Votes

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The_Three_Vs edited

I was trying to have the camera track the mouse and this happened what is wrong???

Apr 1, '20 rotation·input·camera movement·transformation

3 Replies

0 Votes

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Bunny83 commented

Are these rotation matrices right ?

Oct 19, '19 rotation·matrix4x4·transformation

2 Replies

0 Votes

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gautamnaik1994 answered

Shader graph transformation matrix node missing options

Mar 6, '19 shaders·matrix·transformation

1 Reply

0 Votes

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CalipsDZ edited

The rotation and translation between 2 similar cubes in a scene

Mar 6, '19 transform·transformation

2 Replies

0 Votes

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JeevanKumarG asked

How to get Transformation Matrix

Jan 23, '19 camera·matrix·camera rotation·transformation·matrix4x4.trs

0 Replies

0 Votes

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Maverick283 edited

Best place to calculate transofrmation matrix

Oct 31, '18 matrix·transformation

1 Reply

0 Votes

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LowRence89 commented

Can I animate a model to make it tranform its volume? Closed

Oct 3, '18 in Help Room

2 Replies

0 Votes

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FirefoxMetzger answered

manual MVP projection gives different results then WorldToViewportPoint

Aug 13, '18 camera·coordinate-system·perspective camera·transformation

1 Reply

0 Votes

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Jogol edited

GrabPass twirl shader not centering correctly

Oct 20, '17 shaders·cg·fragment·transformation

0 Replies

0 Votes

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misher answered

Stretching meshes to fit other meshes

Aug 29, '17 meshes·transformation·real time

1 Reply

0 Votes

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icybergenome asked

How to create a circular motion using circular equation along with rotation of object?

Aug 5, '17 rotation·motion·circular·transformation

0 Replies

0 Votes

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Bunny83 commented

How to create a circular motion for an object moving in curved path?

Jul 19, '17 spline·steering·transformation

1 Reply

0 Votes

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FortisVenaliter answered

How do projection matrices work in Unity?

May 4, '17 camera·matrix·projection·perspective·transformation

1 Reply

0 Votes

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hexagonius answered

Transform Screen Point to Transform extension Closed

Feb 16, '17 camera·transform·vector3·transformation·cross

1 Reply

0 Votes

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Joobei published

How can I ignore the holographic remote camera transform in Hololens?

Feb 1, '17 transformation

0 Replies

0 Votes

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Leonetienne500 commented

Animation doesn't rotate object in playmode

Dec 17, '16 in Help Room

1 Reply

0 Votes

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HarshadK answered

convert direction from local space to world space

Nov 23, '16 c#·transformation

1 Reply

1 Votes

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Bunny83 answered

How to convert a unity's transformation to vector4 to use in a shader?

Feb 17, '16 shader·vector3·transformation

1 Reply

1 Votes

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zhou_heng published

Ask about the order of transformation

Feb 16, '16 order·transformation

0 Replies

1 Votes

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Powarader published

Send Message to check if object is rotating

Aug 11, '15 transformation

0 Replies

0 Votes

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tkoknordic edited

Does Unity modify mesh Normals or Vertex before rendering?

May 27, '15 shader·material·transformation

1 Reply

0 Votes

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semi-mong edited

having multiple inputs using getkey

Mar 17, '15 box·transformation

1 Reply

0 Votes

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SarperS commented

Projecting Oblique Screen Coords to Straight World Coords

Nov 6, '14 camera·screentoworldpoint·transformation

1 Reply

0 Votes

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BigRoy commented

Use methods of Transform without linked gameObject

Oct 8, '14 transform·matrix·transformation

1 Reply

0 Votes

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RyanPaterson commented

How to make a human character model grab a random moving object?

Aug 13, '14 rotation·character controller·transformation

0 Replies

0 Votes

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Related Topics

rotation camera matrix transform animation projection shaders shader matrix4x4 c# vector3 coordinates unity 5 math projection-matrix movement position translation viewport rotate quaternion humanoid input scale parent


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