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Question by Joobei · Feb 01, 2017 at 07:33 PM · transformation

How can I ignore the holographic remote camera transform in Hololens?

In holographic remote to device, the position and orientation from the Hololens tracking system are sent back to unity and are applied to the main camera.

Is there any way I can ignore these coordinates and keep the camera at the origin without any orientation change? In addition I would also like to ignore the camera FOV and other parameters being fed back from the hololens if possible.

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