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Question by DashReza · May 14, 2019 at 06:38 PM · c#reflectionrayraycasthit2dlaser

Problem with reflection using raycasthit2D

HI I'm trying to make a reflection game.I have a problem with reflection,please help me.I get this error : << StackOverflowException UnityEngine.ContactFilter2D.CreateLegacyFilter (System.Int32 layerMask, System.Single minDepth, System.Single maxDepth) >> this is my code :

 public int remaining = 5;
     public Vector2 firstDirection = new Vector2(1, 1);
     private void OnDrawGizmos()
     {
         reflection(transform.position, firstDirection, remaining);
     }
     void reflection(Vector2 pos,Vector2 dir,int rest)
     {
         if (remaining == 0) return;
         Vector2 startingPos = pos;
         if (Physics2D.Raycast(pos, dir))
         {
             RaycastHit2D hit = Physics2D.Raycast(pos, dir);
             pos = hit.point;
             dir = Vector2.Reflect(dir, hit.normal);
         }
         Gizmos.DrawLine(startingPos, pos);
         reflection(pos, dir, remaining - 1);
     }




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