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Question by HZ51 · Jun 16, 2017 at 01:44 PM · c#raycastraycastingrayraycasthit2d

What's wrong with my RaycastHit2D?

I have very basic 2D android platform project. There's a script GameController attached to a camera (I have only one camera). The code of the GameController here:

 void Update () {
 
     if (Input.GetMouseButtonDown(0)) {
     
         Debug.Log( "LMB click!" );
     
         Ray ray = Camera.main.ScreenPointToRay( Input.mousePosition );
         RaycastHit2D hit = Physics2D.GetRayIntersection( ray, 1000 );
         if ( hit ) { Debug.Log( "Hit!" ); }
     
     }
     
 }

There are some cubes with Box Colliders and cubes with RigidBody2d. So in Debug window I see only "LMB click!" and nothing more! Why I don't see the "Hit!" message?

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Answer by harrismak4 · Jun 16, 2017 at 02:27 PM

use this..

                    mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                    RaycastHit2D hit = Physics2D.Raycast(mousePos, Vector2.up);
                    if (hit.collider)
                    {
                        Debug.Log(hit.collider.name);
                    }

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avatar image HZ51 · Jun 16, 2017 at 10:07 PM 0
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It also doesn't work.. I see only "L$$anonymous$$B click!" message and no "Hit!" message...

avatar image HZ51 · Jun 16, 2017 at 10:46 PM 0
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Looks like my ray looks up not forward to the scene :) Can Raycast hit only objects with colliders or it can hit any objects?

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