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Question by daveekh · Jun 01, 2021 at 01:17 PM · mousecollidersradius

Multiple colliders on one game object

I want create a chest that will:

a) change color while mouse-hovering

b) check if player is in sphere radius and if is, open after pressing a key.

I created normal, physical box collider that also works while hovering a mouse over it using OnMouseEnter() and OnMouseExit() functions where I change the color back and forth. Point a) works fine.

The problem is, now I want to create another sphere collider to detect if the player is in radius to be able to open the chest. I know Unity doesn't like when GameObject has two colliders because does not recognize them. I read about couple workarounds; making colliders of different type (box, sphere) and checking the type of collision or creating empty child that store my second collider and calling it in parent function. I tried to get an idea how to implement it and ended up with nothing. I'm worried that conditions under which I want to create it (I want collider A to works only on mouse hovering but collider B works only on player collider) limits my ways of doing it. Any solutions?

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Answer by DenisIsDenis · Jun 01, 2021 at 01:26 PM

You can use not a spherical collider, but the distance from the player to the chest, the effect will be like a spherical collider. Part of the code:

 if(Vector3.Distance(playerObject.transform.position, chest.transform.position) <= sphereRadius)
 {
     // open chest
 }
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avatar image daveekh · Jun 01, 2021 at 02:09 PM 0
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Works perfectly fine, thanks! Tbh it's kinda useful to think about colliders as a radius distance. Never thought about it but for sure I will try to use it more. Thanks!

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