Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AngryCSharpNerd · Mar 03, 2013 at 02:47 AM · renderingcolliderstreesradius

Enable tree colliders near you, far ones are disabled

Okay, so I thought of a brilliant idea that I'm not sure how to even start yet. I have a heavy forest in my game, and by check-marking the "Create tree colliders" in the terrain collider, my game drops from 80 to 20 FPS, and I have a pretty good computer too.

So, my idea is that there will be some kind of way where I can modify this tree colliding stuff by having where only the trees around the main camera (the controller, in this case) will have their tree colliders enabled, and the rest that are farther from the given radius will have their colliders disabled. Basically, this is almost like that billboard tree thing where the trees will be rendered 3D within the given radius.

I'm not really advanced at this kind of stuff, so how should I get started by doing this? Is it possible to make a script of this somehow or do I have to make some plugin addon API thingamajiggy joopdeebop?

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tarlius · Mar 03, 2013 at 06:03 AM 0
Share

$$anonymous$$aybe a coroutine that checks square distance of all the trees? Although since I believe this is what a collider does anyway, I'm not sure if it will speed thing up. However, as a coroutine, you could yield after processing the first 10% of the trees (for example) so that the complete update will finish every 10 frames.

The question is what will you do about the AI?

On a side note, what kind of colliders are you making for the trees?

avatar image AngryCSharpNerd · Mar 03, 2013 at 04:38 PM 0
Share

Little confused here. You mean that I will create something that will check for 10% of the trees around me every 10 frames? I'm not sure what you mean by the AI, either. And the kind of colliders I'm using are just simple little capsule colliders that just cover almost the complete radius of the tree trunk.

avatar image Tarlius · Mar 03, 2013 at 07:26 PM 0
Share

10% in one frame, yield, 10% in next frame, etc -> 100% in 10 frames (example)

Doing all of them in every frame will probably be more work than you need to do.

The AI problem is that enemies won't know where the trees are for pathfinding, so they may just walk right through them.

avatar image crusherxman · Mar 03, 2013 at 08:41 PM 0
Share

Do you have a graphic card?

avatar image AlucardJay · May 08, 2013 at 10:52 PM 1
Share

Here is a method that moves the colliders to the nearest trees : http://answers.unity3d.com/questions/282910/tree-collision.html#answer-406989

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

trees look shitty after build ? 1 Answer

physics.OverlapSphere colliders 1 Answer

Load trees and grass in a certain radius of the player only 1 Answer

How can I have mass amount of tress without performance loss? 2 Answers

Disable collider on only 1 tree type not all? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges