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Question by vverma9 · Mar 26, 2019 at 08:40 AM · animationstatestate-machinestate machine

Unity OnStateExit StateMachineBehaviour is never getting called

I have a script attached to my Animation state as shown below:

alt text

The script is as follows:

 using UnityEngine;
 
 public class TrackHelpDuration : StateMachineBehaviour {
 
      // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
     override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
         Debug.Log("entering state");
         if (GameSession.timeSpentOnRemedialHint > 0)
             GameSession.updateTime(11);
     }
 
     // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
     override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
         Debug.Log("exiting state");
         if (GameSession.timeSpentOnRemedialHint > 0)
             GameSession.updateTime(11);
     }
 }

While OnStateEnter is working as expected, OnStateExit is never getting called. How do I make it work?

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