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How do I make the transition between two states in the "Animator" happen instantly?
Hello everyone. I am trying to make a transition from one state to another in the "Animator" state machine happen instantly. By default, the animator seems to finish the current animation first before switching to a new state. Since I am using looping animations, this causes new animations to start with a delay of a few seconds, depending on the lenght of the previous animation, which is inappropriate for some animations, like idling->walking->idling, as it causes the character to keep walking even when it's not moving anymore, or move before the walking animation actually starts. I've tried to find a solution but I couldn't find an option or script function that would do this. Does anyone know what I would need to do so the transitions work instantly? Thanks in advance!
Also, although I guess it's unlikely that it's possible, is there a way to insert "points" into an animation where it can stop and start the transition to the next state? Like walking->idling when either foot is touching the ground?
I'm having the same problem, did you ever find a solution? I have an idle animation that takes 2 seconds to loop, so after I start moving it takes up to 2 seconds to start the walking animation.
@Brad1011 Try $$anonymous$$aking a transition from Any State > IsWalking Animation. $$anonymous$$ake the condition something like if isWalking = true. Set isWalking to true and it should immediately start the Walking animation. You might have to set transitions to non atomic.
Answer by Hassan-Kanso · Oct 11, 2015 at 03:09 PM
- Select the character you want to edit, and open Animator window. 
- Select the Transition you want to remove its delay. 
- UNCHECK "Has Exit Time" checkbox. 
- do it for every transition you want to change and it should work :) 
 
 
I think it must be unchecked by default but yeah nothing is perfect
AlSO give "Transition Duration" a value of 0. Else you still will see a little bit of delay.
Answer by tanoshimi · Nov 07, 2013 at 11:14 PM
In the transition inspector, uncheck atomic, and drag the blending time between the two states to zero.
Answer by Brad1011 · Nov 08, 2013 at 12:29 AM
I ended up finding the answer to my own question here: http://answers.unity3d.com/questions/571005/animator-transition-in-middle-of-animation.html
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