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Question by blidkid · Dec 29, 2016 at 09:23 PM · c#animationanimatorstate

Animator does not play Animation on object

Hi Guys,

My Animation won't play. The animation works fine when I test it on the preview. But it does not work when i try and Play. I have set up a parameter to trigger the animation on the script whenever right key is pressed but don't understand why would not play. Thanks.

 using UnityEngine;
 using System.Collections;

 public class BaseballMove : MonoBehaviour {

 public Animator Animator;

 public KeyCode J;

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
 
 if( Input.GetKeyDown(J) )
 {
   Animator.SetTrigger("Move");
 }

 }
 }

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Answer by UnityCoach · Dec 29, 2016 at 11:27 PM

You can't give the name of a Class to a member. We usually use camelCase for members. You also have to assign it, Unity stopped providing quick access properties to sibling components. You can also use a RequireComponent Attribute to make sure there's one attached.

  using UnityEngine;
  using System.Collections;
 
 [RequireComponent (typeof (Animator))]
  public class BaseballMove : MonoBehaviour {
  public Animator animator;
  public KeyCode J;
  // Use this for initialization
  void Start () {
  animator = GetComponent<Animator>();
  }
  
  // Update is called once per frame
  void Update () {
  
  if( Input.GetKeyDown(J) )
  {
    animator.SetTrigger("Move");
  }
  }
  }
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