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Question by Serpentice · Sep 21, 2012 at 03:59 AM · animationsoverlapinterrupt

Is it possible to make it so animations can't interrupt each other?

I have multiple animations on the same character like "reload" "shoot" "aim" "sprint" stuff like that. The problem is I can use any of the animations while one is already running another animation. For example, I can shoot while reloading and then my character's arms will be stuck between the two animations instead of at the normal position. The animations are in different scripts.

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avatar image hdgam3r · Sep 21, 2012 at 06:27 AM 0
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So, what you want to achieve is that if animation "reload" is playing, no other animation can play?

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Answer by whydoidoit · Sep 21, 2012 at 05:24 PM

You can use layers to enable one animation to override another one and you can apply mixing transforms to an animation so that it only plays on a certain part of the character. For instance you could play reload on the spine and leave the legs doing a walking animation.

Here's some information on mixing and you should check out this which describes animation layers and blending.

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avatar image whydoidoit · Sep 21, 2012 at 05:27 PM 0
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Further example:

  • Put reload on a higher animation layer

  • $$anonymous$$ix reload onto the spine and it's children recursively

  • Fade in the weight of the reload animation using CrossFade, Blend or by directly manipulating the animations weight field.

The character will smoothly move from a walk to an upper body reload while the legs and hips continue the other animation.

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