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Question by Celiswen · Apr 19, 2017 at 01:23 PM · c#unity 5rigidbodyfunctioncalculation

calculate what angle should the turret fire with a rigibody bullet [C#]

I got 3 variable bullet drag, bullet speed, and the distance between the target end the turret. i want the function return the angle should the turret aim at.

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avatar image Celiswen · Apr 17, 2017 at 06:21 PM 0
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 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GunTilting : $$anonymous$$onoBehaviour {
 
     public float speed = 1.0f;
     public GameObject aimTarget;
 
     void Update () {
         float targetDistance = Vector3.Distance(transform.position, aimTarget.transform.position);
 
                //tillGun by Y rotation
     }
 
          void aimAngle(float horizontalDrag, float targetDistance, float projectileSpeed ) {
                 // some calculate 
                  return aimAngle
           }
 }



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