Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by IVGD-Steve · Oct 22, 2013 at 05:42 AM · playerlightactivationproximity

How to use collision to enable light?

I have tried a few codes already on the topic, usually resulting in errors and broken scripts that were not able to be attached to the game objects. I'd simply like to have a sphere's collision detect the player when they walk into this objects range. Thus enabling the parented light on. I am new to scripts my apologies. Can you please show an example of the script? I am not sure of how to have everything setup properly for the script to work. To note, I wish to activate the lights only by player proximity to the lights. The characters death would deactivate the lights as well as enemies passing by, but one thing at a time for now.

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image yogee · Oct 22, 2013 at 05:46 AM 0
Share

put ur code

avatar image IVGD-Steve · Oct 22, 2013 at 05:54 AM 0
Share
 var Orb : Light;
  
 function OnCollisionEnter(hit : Collision)
 {
 if (hit.gameObject.name == "Player")
 {
 Orb.enabled = true;
 }
 }

....its the start of my code, I'm not sure how to place it properly in the script editor.

avatar image yogee · Oct 22, 2013 at 05:56 AM 0
Share

r u using a character controller as a player or any thing else

avatar image IVGD-Steve · Oct 22, 2013 at 06:02 AM 0
Share

Yep, I am using the First Person Controller from the standard assets.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by yogee · Oct 22, 2013 at 06:10 AM

then use this function instead of ur's ,

 function OnControllerColliderHit (hit : ControllerColliderHit){
     
     }

but the script is for First Person Controller mind it,

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image IVGD-Steve · Oct 22, 2013 at 06:24 AM 0
Share

Ah the small details. Thank you although I have encountered an error when placing the script onto the object. "can't add script / compilation has not finished".. I'm sure there's an answer to that on this forum already.

Cheers.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Finding GameObjects within a radius? 2 Answers

Respawn Player / enable new camera 0 Answers

Adjust audio based on Proximity 2 Answers

Why I can't place more than 4 light in 80m cube ? 0 Answers

Making a GUI texture fade in and out depending on player proximity with enemy 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges