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Importing vertex animation, are blendshapes the only way?
I'm currently implementing vertex animations by animating sets of blendshapes, each one representing one frame of the animation. However there is one current limitation that I can't seem to overcome; FBX format won't save normals of blendshapes or the mesh target of the blendshapes, so Unity always calculates them. Is there any other method to import vertex animations? I'm using Unity to build a world in VRChat, which limits the components you can use, so I probably can't use a custom solution off the asset store.
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