Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by SomeAlexander · Jan 04, 2014 at 12:52 AM · animationblendshapes

Animation and Blendshapes

How can i control all blendshapes via Animation in Unity 4.3? Animation creates keyframes for first blendshape only.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by $$anonymous$$ · Mar 18, 2014 at 10:25 PM

I think I had the same problem as you, and I found a solution.

The reason Unity only created keyframes for the first blendshape target is because all of the blend shape targets have the same name in Unity. This is what happened to me when I exported my blend shape animation as an FBX from 3DS Max 2013. To fix the problem I saved my .max file out as a 2012 .max file and opened it in 3DS Max 2012. I then exported as FBX from 2012 and when I imported it into Unity the blend shape targets had their different names that I had set in 3DS max and they would all animate in Unity.

I hope this helps! :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Pixeldamage · Aug 21, 2014 at 11:49 AM

I don't have max 2012 installed. I've tried exporting from max 2013 with all the available FBX versions (including the latest update back to 2006). Cannot get the proper names to appear. I did a test by going via Maya and resetting up the blendhshapes there which worked. It's not a feasible pipeline though - it breaks the skin weights of existing prefabs. Plus all the animations are passed through a retargeting script in max. Surprised this is still a fault.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by chingwa · Jul 29, 2016 at 12:25 PM

I've run into this problem as well. No matter what .fbx format I use the blendshape names only import the first letter of the name I had specified in 3DS Max 2013.

I did find a workaround that allows me to rename the blendshapes, without using a second version of Max. Follow your normal steps and export a .fbx as usual. Now in Max make a new file and import your exported .fbx... you should then see the blendshapes listed as individual objects in the layer list (under default). You can rename these objects here and then re-export a new .fbx from this file.... once you import this fbx into Unity the blendshape names appear properly.

It's a bit tedious, but it's worked for me everytime.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Mnemonic624 · Nov 30, 2017 at 08:28 PM

Same problem with blendshapes names here, with 3dsmax 2013. For me, export as binary FBX 2011 version solve the issue (broken with FBX 2013)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why is my Mechanim Animator overriding my BlendShapes? 7 Answers

Can I make animations snap to a frame? 1 Answer

Unity support poseDeformer or blendshape?? 4 Answers

Blend shapes animation is visible in game view 0 Answers

Blendshapes Issue 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges