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Question by Rubiix · Nov 30, 2019 at 11:47 PM · 3dsliderballpanelarrow

Make a 2D side panel in a 3D game

Hi all,

First of all I would like to apologise if this question has been asked already or is very obvious (I only picked up Unity a week ago), if so I would appreciate being pointed in the right direction. I have scoured the internet in search for an answer with no luck...

I am (attempting) to create a game involving throwing a ball.

Initially I used a DragHandle to throw the ball which did work but due to it being a 3D world and the camera being at an angle, the ball was never thrown properly.

I was looking to make some sort of panel on the right where the player could set the angle (Maybe with line Renderers?) and power (Slider bar?) of the ball but I am struggling to make this work well.

Amy help or suggestions of better ways to do things are welcome.

Attached is roughly what I'm looking for.

Thanks

alt text

myattempt.png (396.1 kB)
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Answer by HAJFAJV · Dec 01, 2019 at 12:22 PM

I think Unity has a solution to this specificly, if I remember correctly they even have a tutorial. https://learn.unity.com/tutorial/live-sessions-on-ui

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avatar image Rubiix · Dec 01, 2019 at 02:23 PM 0
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I have tried to use the panel feature and this would be a great option but I'm struggling to get the ball to look right on it as the dimensions of the ball don't look right on it

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