Ball Physics?
So I'm trying to make a little game based off physics and I have the player pushing a basic ball/sphere around. But if I run into the ball with the player it's as if nothing was pushing the ball and when I stop moving the ball will be moving very slowly and sometimes in the wrong direction. However it doesn't at like this if I push something else into the ball. So for example I have this pillar that I can knock over and use that to hit the ball, and it'll make the ball go flying very realistically. I just don't understand why it's not the same for the player? Can anyone help?
UPDATE:
So far I still haven't been able to get the ball to behave the way I want to, and I've tried effecting the gravity, drag, and angular drag. It's movement is still the same; Jittery, slow and unrealistic. I've looked into it and I saw that it has something to do with Max Angular Velocity but I also saw that, that's been removed from the physics manager. So how would I edit that? Or is that even the right place I need to be looking for the solution to my problem?
How are you moving the player? In order to get accurate physics interactions you need to be moving the player through a Rigidbody and not through setting the transform directly.
I'm using a rigidbody and i'm using force to move the player