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Question by pizzanakin · Jan 10, 2018 at 03:25 PM · maskingcolourdetails

Is it possible to disable the grass health/dryness colour on certain areas of a texture?

I created some of my own grass textures that I wanted to use as terrain details. I added a small daisy to one of my textures to add some detail and variation. However, when I add the grass to my terrain, Unity will treat the flower as part of the grass and also change its colour, as seen here: https://i.imgur.com/NOJCdq2.png

I don't mind the health/dryness itself, so if possible I would like to only mask the flower itself from this overlay. If this doesn't work, then I hoped to just remove the health/dryness itself.

I did try to find some solutions online, but that didn't really help me. The only things I found were to set the colour for health and dryness at the same value, but that doesn't remove the overlay from the grass, so the daisy still looks weird.

What would be the best way for me to get the results that I want? Thanks in advance for any help.

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