How to use transparent Sprite Mask
Hey guys ! I'm trying to make a sprite only visible inside a sprite-mask (like an alpha hole in a plain black sprite) but I don't want the sprite-mask itself to be visible.
I was hoping that preventing the sprite mask from rendering in the camera it could do the trick but it doesn't.
Any idea on how to achieve this ? Thanks =)
NB : I'm working in URP
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