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Question by Andy · Mar 24, 2010 at 01:10 PM · terrainloopingwrapwrapper

?Can you loop a terrain, to make it never-ending?

Hi

If I have a terrain of say 2000 x 2000, is it possible to loop it so that when you reach the edge, you just walk straight onto the opposite side (Like original pac man)

thanks!

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avatar image jawadabi · Aug 20, 2013 at 09:29 AM 0
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try this one looks great..

http://blackmodulestudio.blogspot.com/

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Answer by bowditch · Mar 24, 2010 at 02:06 PM

You may want to check out this video on Dynamic Terrain Loading.

There is also a Unify Community Forum post similar to this here

Addition - I came across StitchScape. Thought this might be useful as well.

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Answer by n8 · Mar 24, 2010 at 02:04 PM

You would just need to have a collider on each side of the terrain (one for each all set to triggers) and attach a script that once a trigger has been activated reset the players "x" or "z" to either "0" or "2000" depending on which side you walk off of. this will effectively "teleport" your player giving a wrapping or continuous terrain effect. From there you would just need to make it look pretty by somehow masking the instantaneous disappearing/reappearing of you your player. Hope that answers your question.

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Answer by alexnode · Apr 08, 2010 at 03:20 PM

If your heightmap doesn't tile perfectly. You could use the the objImporter and create a mesh with mirrors. So one side joins the other perfectly without any visible seam.

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