Question by
VCsabi · Jan 07, 2021 at 08:15 PM ·
reflections
Reflections in Shader Graph?
Hi! I am trying to do a reflective shader in URP Shader Graph. However, even when using the metallic workflow, the reflections still don't look like they should. I am only using a shader with metallic workflow, and with a 'metallic' and 'smoothness' slider, and a realtime reflection probe.
I have watched a couple tutorials, and they all say this is how it should work.
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