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Question by robhennigar · Jul 06, 2017 at 11:07 PM · reflections

Trying to get accurate reflections in a very simple scene using the Post Processing Behavior (Script).

I’m relatively new to the world of Unity, apologies for this very basic question but I’m stumped.

I’ve tried finding the answer to this question in the numerous forums and training materials online but cannot solve my problem. Any and all help is appreciated.

MAIN PROBLEM: I can view a very simple scene however the reflections aren’t accurate. If I Add the Post Processing Behavior (Script) Component and turn “On”, using only the “Scene Space Reflection” set to “On”, the entire image goes dark, almost black. Turn it off and normal lighting returns to the scene.

DETAILS: I’m using a MacBook Air (2011) with Intel HD Graphics 3000 384 MB. Processor is Intel Core I7. MacOS Sierra. I know, better hardware will be necessary if I plan to really get into this but for now I’m just seeing what I can learn using existing gear.

Question about having a problem with the Post Processing Behaviour (Script) not functioning properly and I wonder if it is because of the hardware I’m using?

  • I have a simple scene with two Game Objects - blocks sitting on a semi reflective plane. Nothing other than the standard shader is applied -two versions, one of which has the metallic and smoothness set at .8 (I’m trying to get the floor to accurately reflect the two cubes sitting on it), the other is the default.

  • I’ve added a single Reflection Probe - Type - “Baked”.

  • I have added one Directional Light with Mode set to “Baked”

  • All objects and lights and the “Main Camera” are set to “Static” and “Skybox”. Projection is “Perspective”. Allow HDR is set to “On”.

+”Main Camera” is set to “Rendering Path Deferred”.

  • I’ve applied the “Post Processing Behaviour (Script) to the “Main Camera”.

  • I’ve created and applied a profile to the “Post Processing Behavior (Script). All that I’ve done within the profile is turn “On” the “Screen Space Reflection - made no changes to the default settings within that behavior.

  • notice the following error each time that I try to turn on the Camera -> Post Processing Behaviour (Script)

Invalid pass number (6) for Graphics.Blit (Material "(Unknown material)" with 6 passes) UnityEditor.DockArea:OnGUI()

Thanks again for any and all assistance with this!

Rob

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