Scene not rendering in a build after upgrading to URP
Hello, I am a Unity beginner so I might be missing something extremely basic here, hope you don´t mind if it´s the case. I had been working on a 3D game in collaboration with a friend, whose PC is quite old. It hadn’t been a problem for most of the time, he could run the builds without performance issues until some weeks ago when I upgraded our project to the Universal Render Pipeline. After that, he can still open the built game but most of the scene does not render. Buttons and TextMeshPro are visible though. He can move around with the character, collisions are working but almost nothing else renders (the scene is pretty much the skybox with the grey horizon and mine TextMeshPro’s floating around :). On the other hand, the builds work successfully in my computer and in at least 3 other ones that I tried. I´ve been trying different things in an endless guessing game, which is not fun at all. Would any of you recognize it? Any clues for me?
I added the spec of my friend´s computer right below. Thanks in advance!
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