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Drawcall

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logan4179 commented

How do you get proper static batching?

Feb 11, '21 batching·drawcalls·static batching·dynamic batching·drawcall

1 Reply

0 Votes

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cassius commented

Does an occluded object/mesh still cost anything?

Oct 27, '20 lod·occlusion culling·static batching·drawcall

1 Reply

0 Votes

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Sephius asked

[Dynamic batching] Same sprite with same material not batching

Mar 1, '19 in Help Room

0 Replies

0 Votes

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rightdroid commented

High drawcall make delay when read variable from serial port

Feb 26, '19 delay·arduino·drawcall

1 Reply

1 Votes

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TreyH commented

Why the opaque is rendered not in the order of front to back?

Jan 3, '19 graphics·renderqueue·drawcall

1 Reply

0 Votes

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doinglu published

Unity3d draw call count differs between platforms

Apr 4, '16 optimization·drawcall

0 Replies

0 Votes

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AlicanHasirci edited

Using Vertex Color increases Draw Call

Dec 22, '15 shaders·cg·unlit·vertex color·drawcall

0 Replies

1 Votes

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Starbox edited

Cost of loading manually modified instances at runtime, on mobiles?

Jun 30, '15 prefab·scene·instance·override·drawcall

1 Reply

0 Votes

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findujanvier edited

[4.6] GUI - How to reduce Draw Calls

Jan 27, '15 gui·atlas·drawcall

2 Replies

0 Votes

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meat5000 commented

Low draw calls and awesome batching, BUT laggy frame rate. Why?! Closed

Jun 20, '14 framerate·batching·low·drawcall·poly

2 Replies

0 Votes

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jpostma1 commented

override the draw function

Mar 9, '14 drawing·override·drawcall

1 Reply

0 Votes

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MakeCodeNow answered

Merging together all GameObjects of an Array?

Mar 5, '14 gameobject·array·performance·optimization·drawcall

1 Reply

0 Votes

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flamy commented

how draw call,tris and verts work on unity?

Feb 3, '14 sprite·profiler·unity4.3·tris·drawcall

1 Reply

0 Votes

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Jamora commented

Draw call list

Sep 20, '13 list·detail·drawcall·draw call

0 Replies

0 Votes

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hbs-steve commented

How do I merge animated skinned meshes to reduce draw calls?

Nov 28, '12 bone·merge·reduce·drawcall

1 Reply

0 Votes

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DannyLZS commented

DrawCall results are strange

Sep 7, '12 texture·textures·drawcalls·atlas·drawcall

0 Replies

0 Votes

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Meltdown answered

How to reduce draw calls ???

Nov 18, '11 reduce·drawcall

1 Reply

0 Votes

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eem asked

How lightmaps affect drawcalls.

Sep 17, '11 material·lightmap·uv·drawcall

0 Replies

0 Votes

Related Topics

batching drawcalls static batching optimization atlas reduce override sprite shaders arduino array texture cg gameobject textures vertex color lod lightmap unlit occlusion culling uv performance merge graphics draw call


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