Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by pelted · Jun 03, 2012 at 08:26 PM · version-controlmanagementasset-server

Project management in an established Unity workflow

I'm a software engineer working with an established but very small Unity production environment consisting mostly of a technical artist and a couple of other content people. They use Unity Pro and Asset Server. Git or Subversion, and project management / issue tracking tools are my workflow. Asset Server seems interesting for the artists, but seems to completely lack the features necessary for branching, refactoring and managing shared code assets and issue tracking. The main question, what guidance does the community have for tying in AS (or I guess Team License now) with other project management tools? Are there any project management tools, (Redmine, or even paid tools like Basecamp, Lighthouse, etc...) that have integration for Asset Server?

My first thought is to not use asset server at all now that 3.5 has better VCS integration. But I don't want to completely change their workflow just yet. I really want to not have scripts in the project at all, rather pre build DLLs with the behaviors and have them include those. This way I can maintain the code assets outside of the projects and have better reuse across different projects. This is not a gaming use of Unity by the way, so there are not as many visual elements and large 3d environments filled with assets. It's really hard to find workflow examples of how teams are using Unity.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jessy · Jun 04, 2012 at 03:36 AM 0
Share

http://video.unity3d.com/v.ihtml?token=a4729e2f1a781724be48b0d041d4773b&photo%5fid=3708530

avatar image mikelortega Jessy · Dec 04, 2015 at 11:52 AM 0
Share

Sorry, the link doesn't work. The question is old, but I think it's still interesting. If someone could shed some light on that... Thanks.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by wajidhussain8132 · Jan 09, 2020 at 06:15 PM

for Project management tool i would like to recommend zentao. It's a total game changer because it easier to understand and has more features. This is a great platform to keep an account of task progress in a company. I love the workflows and really helped with streamlining tasks.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Max non-superusers error when accessing asset server 1 Answer

version control - related to another question 1 Answer

How to manage non-asset code files with Asset Server? 2 Answers

Versioning without Asset Server 1 Answer

asset server discissions? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges