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Question by unity_squla · Apr 10, 2018 at 09:41 AM · crashforeachdebugger

Unity editor keeps crashing

After a day working with Unity it always becomes very unstable. Step debugging especially kills Unity's stability in all IDE's available. I have tried Rider, Visual Studio, and MonoDevelop. The outcome is the same; at a certain moment, breakpoints stop connecting, Unity hangs without a crash report given. Leaving me in the blank for what's wrong. I work on a 16G i7 mac - have had other machines before this one and have been working with Unity for a couple of years. It has always been the same.

This is a vague report because Unity does not give me any more information - it just hangs, the old beachball of death. I have filled in reports 2 years ago about this problem but it has always remained. Nowadays we pay big money to Unity for multiple seats - and I hoped to get some access to better support to help me with this problem. That's sadly not the case though.

I hope somebody can help me with this, but to be fair; looking at all the other similar reports going unanswered, I have little hope. Again, this makes me sad. Apart from the crashing on Mac (my home Windows machine running Unity almost never crashes or hangs), I like working with Unity - and love what you people are doing. I think though that a little bit of extra support for paying customers would go a long way. And yes, I know about the paid support. I had hoped after paying for something that's free for a lot of people it would at least come with extra support.

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Answer by SkyAngel_AOG · Apr 10, 2018 at 09:53 AM

Hi, @unity_squla!

Perhaps your problem is in the settings of the system mac, or in the version of the operating system. Try to update your mac to the latest version

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Answer by unity_squla · Apr 11, 2018 at 07:54 AM

Thanks for your help. I don't think it's in my version of operating system, because it happened often throughout 2/3 years and I have switched machines and updated versions a couple of times. It could be the settings on my mac, but I haven't done anything exotic that I can think of.

I feel it could either be in the setup of our project, or it's an editor bug. It happens whenever I want to step debug, and usually around the end of a day working with Unity.

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