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Question by KilledByToaster · Apr 16, 2021 at 02:41 PM · shadernormalscards

Help creating a shader for cards

Hi,


I'm trying to make a shader to render the fronts and backs of cards and allows for meshes with depth. I've seen shaders to render cards, but they require using a quad.


alt text


I've made this graph that renders two different textures on the top and bottom normals. The problem is that the add node seems to merge the textures in a way different to what I intend. Any ideas on how to combine both without the textures being mixed?


Thanks in advance!

shadergraph.png (371.8 kB)
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Answer by andrew-lukasik · Apr 16, 2021 at 03:46 PM

shader graph, switching between textures depending on geometry normal preview

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avatar image KilledByToaster · Apr 16, 2021 at 06:33 PM 0
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Works great, except for some reason the sides are merging the two textures like so.. alt text

any suggestion on how to make the sides a solid color?

ezgifcom-gif-maker.gif (374.8 kB)
avatar image andrew-lukasik KilledByToaster · Apr 17, 2021 at 11:41 AM 0
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This happens when Normal Vector's Space is left be as Object and not View. Change it to View mate.

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