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Question by EliteHedgehog56 · Jul 22, 2017 at 05:18 AM · transformdelay

respawn delay

here's my player's health script for my splitscreen shooter I want to add a respawn delay, how do I disable the player, wait for three seconds, then enable it before transforming to spawnpoint position?

var PointCube : Transform; var spawneffect : Transform; var SpawnPoint : Transform; var respawn : boolean = false; var health:float = 90;

function Damage(dmg:float){ health -= dmg; }

function Update (){ if(health <=0){

Instantiate (PointCube,transform.position,transform.rotation);

transform.position = SpawnPoint.position;

 Instantiate (spawneffect,transform.position,transform.rotation);

var audio: AudioSource = GetComponent.(); audio.Play(); audio.Play(44100);

health += 100; }

}

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Answer by ownerfate · Jul 24, 2017 at 12:36 PM

The way i do a spawn delay in my game is like this.

when the player's hp hits 0, we wait 10 seconds ( your case 3 )

 function Update ( ){
 playerHealth();
 }
 
 function playerHealth (){
 if(health == 0){
 yield WaitForSeconds ( 3 );
 
 // Do stuff 
 
 }
 }
 }
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avatar image ownerfate · Jul 24, 2017 at 12:42 PM 0
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or you could use a InvokeRepeating () statement.

like:

   function Awake(){
     InvokeRepeating( "healthCheck", 0, 3 ){
     }
     
     function healthCheck (){
     if(health == 0){
     
     // do stuff 
     
     }
     }

now this is good for timed events, though it starts as soon as the game starts. so you may not wait the golden 3 seconds when you wait to respawn, as it may respawn you on the 1st second.

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Answer by EliteHedgehog56 · Jul 24, 2017 at 08:32 PM

ok that's pretty simple, if I added in a "set active false' in there would it negate the delay, I want to add an effect of the player dissappearing before reappearing at the spawn point 3 seconds after ( reactivating it of course)

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