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All Questions

  • Unanswered Questions
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Accus1970 answered

How to know whether the two object parallel intersected or perpendicularly intersected ??

Jan 17, '22 in Help Room

0 Replies

1 Votes

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Banditmayonnaise asked

How to create 2 vectors parallel to a plane? or Parallel to Hit.point? For hand IK placement

Jan 2, '22 3d·vector3·math·ik·dot

0 Replies

0 Votes

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Bunny83 answered

How to detract vector's dot product to 0?

Aug 11, '21 vector3·dot·vector math

1 Reply

0 Votes

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Namey5 answered

2 Objects Moving in the Same Direction, which is in front and behind?

Mar 26, '21 vector3·direction·dot

1 Reply

0 Votes

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Zebbi commented

Cull length of ProjectOnPlane vector3 to bound of normal in direction of travel?

Apr 12, '20 in Help Room

0 Replies

0 Votes

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OnEd0t commented

Spreading AI that are lining up for game defficulty

Oct 11, '19 raycast·ai·navmeshagent·dot·product

1 Reply

0 Votes

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CSmithh asked

Dot Product Help

Aug 16, '19 in Help Room

0 Replies

0 Votes

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Mrroundtree22 edited

Reflection based on angle

Mar 21, '19 raycast·reflection·degrees·dot·product

0 Replies

0 Votes

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Mrroundtree22 commented

Player transform should always be zero

Mar 20, '19 raycast·axis·angle·reflection·dot

1 Reply

0 Votes

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orionsyndrome edited

Is Vector3.Dot faster than Vector3.Angle?

Oct 28, '18 in Help Room

1 Reply

1 Votes

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JustinTheSwift commented

Directional light making dot appear in sky? How to remove?

Sep 3, '18 directional light·dot

3 Replies

0 Votes

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alankemp answered

Help with SlingShot trajectory...

Feb 6, '17 renderer·line·trajectory·dot·slingshot

1 Reply

0 Votes

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Bunny83 edited

Vector2.Dot not returning 0

Jul 10, '16 in Help Room

2 Replies

0 Votes

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chrismi published

colorize mesh based on dot product

Oct 9, '15 shader·mesh·color·normals·dot

1 Reply

0 Votes

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ajaybhojani answered

Show Red Dot Where Ever The Gun Is Pointing?

Sep 25, '15 gun·collide·dot·red

5 Replies

0 Votes

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$$anonymous$$ commented

Uses of Vector3.Dot

Jun 30, '15 vector3·unity5·angle·dot

0 Replies

0 Votes

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Sendatsu_Yoshimitsu commented

Mapping dot product to positive range

Jun 23, '15 c#·math·mathf·dot

1 Reply

0 Votes

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zach-r-d commented

Need help developing Damage Over Time mechanic

Jun 11, '15 coroutine·time·damage·over·dot

0 Replies

0 Votes

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RLin edited

Finding collision force not working in certain situations.

Jun 10, '15 collision·collision detection·force·normal·dot

0 Replies

0 Votes

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betaFlux edited

Incorrect usage of Vector3.Dot?

Mar 22, '15 2d·sprite·vector3·direction·dot

0 Replies

0 Votes

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karma0413 edited

[MATH] Vectors, magnitudes, and bears; Oh My! -Solved

Feb 7, '15 math·vector·magnitude·targetting·dot

2 Replies

0 Votes

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Sendatsu_Yoshimitsu commented

Can't figure out why dot product isn't facing the direction I think it will Closed

Nov 26, '14 c#·vector3·dot

1 Reply

1 Votes

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robertbu answered

linerender dot

Oct 2, '14 dot·linerender

2 Replies

0 Votes

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AKWolf published

Drawing "Ray like" objects in game

Aug 29, '14 linerenderer·hit·laser·dot

2 Replies

0 Votes

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robertbu commented

How to use dot product return value

Aug 9, '14 dot

1 Reply

1 Votes

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VSuper commented

Nothing after the dot (1.051 = 1) for float

Jun 17, '14 float·number·dot

1 Reply

0 Votes

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getyour411 commented

Instantiating Dots

Apr 29, '14 instantiate·mathf.clamp·bce0043·dot

1 Reply

0 Votes

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marcfielding edited

Minimap player dot

Feb 18, '14 player·minimap·dot

3 Replies

0 Votes

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pickle chips edited

Drawing a GUIBox on player/enemies in MiniMap

Jun 27, '13 camera·minimap·worldtoscreenpoint·gui.box·dot

0 Replies

0 Votes

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fafase commented

Problems with Dot Product, hiding Minecraft like blocks, and Directions

Jun 8, '13 direction·minecraft·up·dot

1 Reply

0 Votes

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Related Topics

vector3 product c# raycast angle direction math linerenderer rotation red time vector reflection shader line trigonometry particles additive minimap quaternion path collision normals objects linerender


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