Question by
heitorsilveira · May 20, 2019 at 05:29 PM ·
spritestilemaptiles
Fix tilemap cell size
I'm trying to create a tilemap (16x16) but once created the cell size on the tile palette and on scene is wrong, the sprite is taking 4 cells instead of only one. Here's an image of the problem:
How do I fix this? I'm sure it must be pretty simple, but I couldn't find an answer anywhere.
tilemap.png
(40.1 kB)
Comment
The sliced spritesheet has pixels per unity set to 16!
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