Unity C# - How do I make a tilemap on a plane on its shader using a sprite-sheet?
I have searched google, gone though about 100 pages, not kidding. just wondering if some one can help me just get started?
What the goal is: - I made a plane. - the plane contains mesh render, collider, shader(important) - I was thinking of having a material which has the shader to be edited then put on the shader of the plane.
Kind of the same as the guy from youtube called "quill18creates" but, maybe not that complected, and probably not that restrictive. I can work out the rest, I just want to know how get my sprite sheet, grap a section on it place that on the shader, and that shades is used by the plane, for which it will update every time I add a new image onto it from the sprite sheet.
Thank you for considering my question, please help.
This question is quite confusing, I don't entirely understand what you are trying to do. Does the default diffuse lit sprite renderer not work?
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