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FPS footsteps only work when jumping/hitting edges of a mesh
Hello Unity Community!
I've used the code from Lerpz for the footstep sounds, which works on both a wooden surface and a sand surface, however the sound effect only kicks in when the FPS comes into contact with the edges of a mesh, or if I jump. It seems as though the collision between the FPS and the ground is always touching and so doesn't replay the sound like the animation of the legs in the Lerpz project. Since I'm using an FPS controller (with the script, and capsule collider are in) it simply glides across the ground. How would I go about fixing this?
Thanks in advance, Chrez
Answer by Chrez · May 02, 2012 at 04:35 PM
hmm tried that but unfortunately all that did was repeat the sound with the character even moving.,hmm tried that but unfortunately all that did was repeat the sound constantly without even moving.