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FPS Don't draw mesh, do draw shadows, but mesh needs to be drawn on mirror material.
I have tried a few different methods to get this working, and it seems like I'm just asking too many different things. So I have a mirror made using the MirrorReflection4 Shader, I have a first person character whose mesh I don't want to be able to see in first person but I do want to see in the mirror, solution for this is to not draw the FPS layer on the camera, problem with this is that you don't see shadows. So I chose to set my mesh render mode to shadow only but then I can't see myself in the mirror. Kind of out of options currently.
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