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Question by
Oliversgame · Nov 18, 2021 at 03:37 PM ·
colliderskinnedmeshrenderer
Skin mesh renderer not follow the boxCollider
I have a box which has bones. I want add a movement to my box. But every time when i apply the movement to my box the colliders move ( i see it in the scene view) but the mesh is stay at the original position. if i apply this movement to a simple cube with out bones everything works fine.
How can i move the skin mesh with the collider?
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