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Question by rnadeau · Dec 06, 2018 at 05:30 AM · animationinputanimation events

How can you check for player input during specific frames of an animation?

I'm currently using animation events that call on a function that checks for mouse down, but it's extremely brute force for what I'm trying to do and requires too much precision in timing to make it functional for a human being. However, I don't have enough experience with Unity to come up with a different method.

[I'm programming a very simple jump rope game, and I'm trying to check to see if the player has clicked at the right time to perform a successful jump.]

Any suggestions?

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Answer by s_awali · Dec 06, 2018 at 08:44 AM

In your case, I suggest you use animation events to set a flag to your script, and check for player input in the Update function. If the player press the mouse button down when the flag is true, he proceed, otherwise it's a game over.

public bool RightTime = false;

 void Update ()
 {
     if(Input.GetMouseButton(0))
     {
         if (RightTime)
         {
             // player pressed the left mouse button at the right time
         }
         else
         {
             // player missed
         }
     }
 }

Then use the animation event of your animation to set RightTime.

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